Time to Feed — Tactical Trade and Recovery
Time to Feed is a compact green sorcery that turns an opponent's board presence into life and tempo. Cast for {2}{G}, it forces a confrontation by targeting an opponent creature and immediately arranging a fight with one of your creatures. If the targeted opposing creature dies that turn you gain 3 life, which turns a favorable exchange into a tangible long term buffer for the late game.
This card rewards careful sequencing and creature selection. Play it when your creature can survive or when the opponent is likely to lose theirs to removal. The fight clause trades raw power values and can remove nuisance blockers while the life gain offsets aggressive starts. Experienced pilots will find room for it in token lists and midrange builds that want efficient interaction without committing to black removal effects.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Power / Toughness –