Seat of a Grim Legacy
Throne of the Grim Captain is a tight tool for midgame planning. As a Legendary Artifact for {2}, it gives a repeatable mill that adds card filtering while you set up your board. The tap ability mills two cards which can fuel graveyard synergies or dig for answers. The printed craft line turns this tidy artifact into a late game threat when you can assemble a Dinosaur, a Merfolk, a Pirate, and a Vampire and pay the craft cost of 4 to transform the throne into a 7/7 creature.
Use the Throne when you want incremental advantage and a clear plan toward transformation. The milling pairs well with reanimation and delve shells and the craft requirement encourages diversity in your creature package. In lore terms the captain keeps a divided crew bound to the seat until the right quartet arrives to claim the tomblike throne. Practical, flexible and set up friendly for Lost Caverns lists that mix tribal elements and graveyard interactions.
Card Details:
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Mana Cost – {2}
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Card Type – Legendary Artifact
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Subtypes –
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Card Text / Rules Text (Printed) – {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire 4. (4, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
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Power / Toughness – 7/7 (after crafting and transforming)