Three Visits — Quick Woodland Reinforcement
Three Visits is a compact ramp sorcery that gets a Forest onto the battlefield immediately. In practical play it smooths out mana curves and accelerates midgame threats. The card name tells you what it does and doing it at sorcery speed fits well in decks that need reliable land drops without setup rituals.
For Commander builds from Outlaws of Thunder Junction, Three Visits pairs cleanly with landfall triggers and green toolbox strategies. Experienced players will value the card as a low variance tutor for basic mana fixing and as a play that preserves card advantage by leaving resources in hand. The flavor leans into a quiet, inevitable growth that benefits a patient pilot.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Search your library for a Forest card, put it onto the battlefield, then shuffle.
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Power / Toughness – N A