Think Twice — Second Look, Same Clutch
Think Twice is a compact instant that rewards patience and sequencing. Cast it for one and a blue to draw a card when you need a clean answer or an extra land. The single card draw is efficient in tight turns and trades time for card advantage in a set where tempo choices matter.
The flashback clause gives Think Twice late game relevance. For two and a blue from the graveyard you get the same draw and then exile the card. That makes it an easy inclusion in control builds, looter shells, or any deck that wants repeatable value without bloating your decklist. Experienced players will appreciate how this slot trades slot economy for consistency and how it interacts with graveyard recursion and spell stacking in multiplayer formats.
Card Details:
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Mana Cost — {1}{U}
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Card Type — Instant
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Subtypes —
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Card Text / Rules Text (Printed) — Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Power / Toughness —
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Loyalty —