Heist in the Jungle
Thieving Amalgam is a late game body that taxes opponents while building a board through manifest. Castable for {5}{B}{B}, it arrives as a 6/7 that changes the table. At the beginning of each opponents upkeep you manifest the top card of that players library so threats appear face down as 2 2 creatures and can be turned face up for their mana cost if they are creatures. That interaction rewards careful sequencing and makes each upkeep a potential source of card advantage that is hard for opponents to ignore.
The Amalgam also punishes board wipes and creature trades in a way that fits an outlaws theme. Whenever a creature you control but do not own dies its owner loses two life and you gain two life. That lifegain drain loop works well with sacrifice outlets and shared creature strategies common to Commander. Practical players will value the Amalgam in grindy matches and at tables where political plays and shared creatures show up frequently.
Card Details:
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Mana Cost – {5}{B}{B}
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Card Type – Creature
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Subtypes – Ape Snake
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Card Text / Rules Text (Printed) – At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
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Power / Toughness – 6/7
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Set – Commander: Outlaws of Thunder Junction
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Rarity – Rare
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Language – English
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Condition – Near Mint