Slip In, Mill Out
Thieves' Guild Enforcer brings compact disruption with flash and a steady mill engine. As a one mana black Human Rogue it rewards tight sequencing and board presence; cast it in response to attackers or drop it into combat to force each opponent to mill two cards whenever it or another Rogue you control enters the battlefield. Practical players will recognize its role: early pressure, steady graveyard development, and a low cost play that interacts every single turn.
The card gains real upside as the graveyards fill. While any opponent has eight or more cards in their graveyard Thieves' Guild Enforcer becomes a more significant threat with a native boost to power and deathtouch, turning token or chump blockers into costly trades. This Near Mint English printing from Foundations Jumpstart is suited to draft kits, Rogue tribal builds, and mill or sacrifice shells that want repeatable entry triggers. Pick one up to shore up your small creature package and accelerate opponents toward their own demise. Add to cart if you want a reliable mill enabler that plays well with evasive turns and flash plays.
Card Details:
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Mana Cost – {B}
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Card Type – Creature
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Subtypes – Human Rogue
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Card Text / Rules Text (Printed) – Flash. Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.
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Power / Toughness – 1/1