Temur Ascendancy: Charge of the Clan
Temur Ascendancy rewards an aggressive board and scales with big threats. This enchantment gives all creatures you control haste, turning a late game board into immediate pressure. The second line is card advantage on arrival. When a creature you control with power 4 or greater enters the battlefield you may draw a card. That triggers synergy with token makers, ramp hits and creature tutors that drop a heavy body onto the table.
Practical across Commander and casual formats, Temur Ascendancy pairs well with sacrifice outlets and dive attacker strategies that want immediate value from each drop. In a Temur shell resolve it early and follow with evasive or utility creatures to convert tempo into cards and lethal turns. The art and set feel evoke Tarkir clans on the march which fits a plan of forward momentum and disciplined aggression.
Card Details:
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Mana Cost – {G}{U}{R}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Creatures you control have haste. Whenever a creature you control with power 4 or greater enters, you may draw a card.
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Power / Toughness –