Tempt with Mayhem: Instant Copy Chaos
Tempt with Mayhem is a red instant that slots neatly into any spell slinging Commander deck. For {1}{R}{R}, you target an instant or sorcery spell and trigger a cascade of copies across the table. Each opponent may copy that spell and may copy the copies they control, while you copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
In multi player Commander games, Tempt with Mayhem becomes a practical tool rather than a loud play. Timing matters: pick a spell that benefits you or disrupts opponents, then ride the ripple of copies to swing momentum. It pairs well with other red spell effects and draw to keep your hand stocked while the table handles the cascading responses. This Near Mint Commander: Modern Horizons 3 card presents bold artwork and a crisp frame, ready to slot into your deck’s strategy.
Card Details:
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Mana Cost – {1}{R}{R}
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Card Type – Instant
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Subtypes – —
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Card Text / Rules Text (Printed) – Tempting offer — Choose target instant or sorcery spell. Each opponent may copy that spell and may copy new targets for the copies they control. You copy that spell once plus an additional time for each opponent who copied the spell this way. You may choose new targets for the copies you control.
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Power / Toughness – —
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Loyalty – —