Endstep Encore with Teleportation Circle
Teleportation Circle from Adventures in the Forgotten Realms offers a subtle yet potent form of recursion that fits snugly into white’s toolbox of resilience and tactical advantage. Casting this enchantment for {3}{W} sets up a reliable loop each turn, exiling an artifact or creature you control only to return it at the end step. This ability not only protects key permanents from removal during your opponent’s turn but also triggers enter-the-battlefield effects repeatedly, amplifying value in decks built around such synergies. Cards like Stoneforge Mystic or Felidar Guardian find excellent partners in Teleportation Circle, turning your board into a wellspring of recurring utility and disruption.
Its steady, predictable timing makes it a versatile tool for control-oriented and midrange white decks that thrive on incremental advantage. While its slow but sure mechanic demands patience, the payoff comes in the form of safe preservation and repeated triggers. Whether you’re bouncing a powerful creature to dodge a wrath or reusing an artifact with a strong ETB, Teleportation Circle embodies white’s methodical approach to battlefield dominance in the Forgotten Realms.
Card Details:
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Mana Cost: {3}{W}
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Card Type: Enchantment
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Subtypes: —
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Card Text / Rules Text (Printed): At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner’s control.
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Power / Toughness: —
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Loyalty: —