Rend Reality with Tear Asunder
Tear Asunder gives you flexible removal framed for Commander but useful in many formats. For a modest cost of {1}{G} you get an instant that exiles an opponent's artifact or enchantment, letting you respond to key threats on their turn. If you pay the kicker, you upgrade the effect to hit any nonland permanent, giving the card late game reach against creatures, planeswalkers or problem permanents that normally shrug off green removal.
The printed kicker is {1}{B}, which plays well in decks that blend green's tempo with a splash of black for reach. The card reads clearly and resolves cleanly, and its exile clause avoids recursion lines that plague many graveyard hate packages. Use Tear Asunder when you need a compact, reliable answer; it fits well in midrange and control shells and carries the Tarkir-era tone of practical toughness rather than spectacle. Pick up this Near Mint English copy and slot it into a toolbox or main deck with confidence.
Card Details:
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Mana Cost – {1}{G}
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Card Type – Instant
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
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Power / Toughness – N A