Take the Fall is a compact instant that lets you alter combat math without committing to the board. In a midrange match or a tight tempo game Take the Fall gives you a reliable way to soften a blocker or knock a trampler below lethal. The foil Near Mint print from Outlaws of Thunder Junction feels right at home in a blue disruption shell and plays clean with bounce, counter, and tempo strategies.
Play it on a threatened creature to nudge combat in your favor and to dig for an answer thanks to the card draw. The card rewards an outlaw-themed deckstate because it upgrades the debuff against creatures when you control an outlaw. Practical, efficient, and easy to sequence, Take the Fall gives you predictable damage shaping while keeping your options open.
Card Details:
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Mana Cost – {U}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Target creature gets -1/0 until end of turn. It gets -4/0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
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Power / Toughness –