Quick Draw Hijack
Take for a Ride from Outlaws of Thunder Junction is a compact theft engine for aggressive or tempo red decks. It reads like a tactical theft that also grants immediate value. Use it to steal a blocker to push damage through or to borrow a threat for a surprise swing. The printed flash clause rewards riskier plays earlier in the turn and opens up instant speed interaction when you have already committed a crime this turn.
As a sorcery that untaps the stolen creature and gives it haste until end of turn, the card doubles as a removal bypass and a tempo swing. The wording makes its limitations clear and the rule reminder about crimes ties into the set theme. In practice it slots into decks that want transient board advantage and can exploit an extra attacker for a single decisive turn.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Sorcery
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Take for a Ride has flash as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Power / Toughness – N A