Sunken Hollow: Dual Shores for Commander Play
Sunken Hollow is a pragmatic choice for decks pursuing both blue and black mana in Commander. The land provides a single blue or black mana when tapped and usually comes into play untapped if you already control two or more basic lands. That conditional tempo cost matters in early turns and in flood scenarios, so slotting it where you expect to hit your land drops keeps your curve intact.
The art and flavor nod to the set's mistbound canyons and hidden passages, useful when you need consistent dual colored sources without committing to nonbasic fetch setups. Experienced players will value Sunken Hollow as a reliable late game fixer and a compact answer to color screw. It reads cleanly in multiples, and it pairs well with bounce and land untap effects for repeatable value.
Card Details:
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Mana Cost – None
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Card Type – Land
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Subtypes – Island, Swamp
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Card Text / Rules Text (Printed) – Sunken Hollow enters the battlefield tapped unless you control two or more basic lands. (T): Add U or B.
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Power / Toughness – N A