Sunken Hollow — Dual Land for Control and Tempo
Sunken Hollow is a pragmatic pick for decks that need reliable black and blue fixing without committing a turn to a shock. It functions as both an Island and a Swamp so it counts for color requirements and synergy with land fetch. Expect it to enter tapped unless your board already includes two or more basic lands so plan sequencing and mulligan choices accordingly.
From a tactical perspective Sunken Hollow smooths early game plays and reduces color screw in midrange or control shells. The card's printed rules remain straightforward and compatible with fetch effects and land tutors. In lore terms the hollow channels the continent's sudden falls of water into hidden basins, a quiet threat beneath steady mana production. Use it where tempo matters and where predictable dual mana trumps entering untapped concerns.
Card Details:
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Mana Cost –
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Card Type – Land
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Subtypes – Island Swamp
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Card Text / Rules Text (Printed) – {T}: Add {U} or {B}. Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Power / Toughness –
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Loyalty –
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Rarity – Rare
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Set – Commander: Murders at Karlov Manor
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Language – English
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Condition – Light Play