Master the Battlefield with Summon: Yojimbo
Summon: Yojimbo represents a tactical saga woven into your game plan, balancing control and board presence with precision. As a saga that unfolds over turns, it demands careful timing. You begin by exiling a problematic artifact, enchantment, or tapped creature an opponent controls, disrupting their setup early. Its second chapter deters attackers effectively by making creatures costly to declare as attackers, buying you crucial time to stabilize or prepare a counterstrike.
By its third chapter, this saga culminates in creating X Treasure tokens, where X hinges on the number of opponents controlling powerful creatures. This final effect not only rewards strategic board manipulation but also generates valuable resources for future plays. With vigilance and a sturdy 5/5 frame, Summon: Yojimbo stands firm, blending offense and defense seamlessly in Commander: FINAL FANTASY’s unique synergy.
Card Details:
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Mana Cost: {3}{W}
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Card Type: Enchantment Creature
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Subtypes: Saga Samurai
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Card Text: (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II — Until your next turn, creatures can’t attack you unless their controller pays {2} for each of those creatures.
III — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
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Power / Toughness: 5/5
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Abilities: Vigilance