Ride the Wind with Summon: Primal Garuda
Summon: Primal Garuda brings a tactical edge to your deck as an enchantment creature with flying, challenging your opponent’s ground forces from above. With a mana cost of {3}{W}, this 3/3 Saga Harpy unfolds its story over three chapters, each offering a distinct advantage. Its first chapter, Aerial Blast, delivers 4 damage to a tapped creature an opponent controls, creating opportunities to clear blockers or disrupt key threats. This makes it a versatile answer in midrange and control strategies.
The saga’s latter chapters bolster your board presence. Chapter two grants another target creature +1/+0, and chapter three adds flying until end of turn, allowing your creatures to strike from the skies. This combination of removal and buffs aligns well with decks that value tempo and air superiority. For players navigating Universes Beyond: FINAL FANTASY, Primal Garuda offers a reliable blend of offense and control wrapped in compelling lore.
Card Details:
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Mana Cost: {3}{W}
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Card Type: Enchantment Creature
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Subtypes: Saga Harpy
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Card Text: Flying
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1 — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
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2 — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
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3 — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
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Power / Toughness: 3/3