Static Prison Light Play Foil Enchantment MH3
Static Prison is a compact white enchantment that lends tempo oriented disruption to your deck. When it enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get two energy counters. The light play foil treatment enhances the artwork, with the glowing prison orb drawing attention as it shifts the pace of the battlefield. The flavor hints at a warding spell that binds a threat until you can decide the next move.
Used in white control and midrange shells, Static Prison provides answers to early game problems while creating a recurring decision point each turn. At the start of your precombat main phase you must sacrifice the enchantment unless you pay {W}, a cost that keeps the card honest and forces you to plan ahead. In Modern Horizons 3 this card fits into strategies that value selective removal and tempo, and the foil variant offers a tactile sheen that stands out on the table.
Card Details:
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Mana Cost: {2}{W}
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Card Type: Enchantment
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Subtypes: —
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Card Text / Rules Text (Printed): When Static Prison enters the battlefield, exile target nonland permanent an opponent controls until Static Prison leaves the battlefield. You get {W}{W} (two energy counters). At the beginning of your precombat main phase, sacrifice Static Prison unless you pay {W}.
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Power / Toughness: —
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Loyalty: —