Spinewoods Paladin (Outlaws of Thunder Junction) Light Play
{4}{G}
Creature — Human Knight
Trample
When this creature enters, you gain 3 life.
Plot{3}{G} (You may pay {3}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 5/4
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Outlaws of Thunder Junction (OTJ)(Outlaws of Thunder Junction)#183Common