Unleash the Hidden Power of Spinerock Knoll!
Welcome the surprise element of Spinerock Knoll into your Commander deck! This rare land brings not just mana but a strategic edge with its Hideaway 4 ability, allowing you to exile the top four cards of your library upon entering the battlefield. The excitement lies in being able to cast a spell for free if you deal 7 or more damage to a player. Picture it now: a well-timed attack opens up a world of possibilities from the hidden card you hold, ready to turn the tide of battle.
Strategically, Spinerock Knoll shines when paired with damage-dealing spells or creatures like Chandra, Fire of Kaladesh or Fling. These cards can help you reach that critical damage threshold, enabling you to unleash the exiled card without paying its mana cost. The synergy here is palpable, transforming a simple land into a powerhouse of tactical advantage. Whether you’re looking to outwit your opponents or simply enjoy the thrill of the game, Spinerock Knoll is a must-have for any red deck.
Card Details:
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Mana Cost: {T}
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Card Type: Land
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Subtypes: Mountain
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Card Text / Rules Text (Printed): Spinerock Knoll enters the battlefield tapped.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one, then put the rest on the bottom in a random order.)
{T}: Add {R}. You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Power / Toughness: N/A
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Loyalty: N/A