Sphinx of Enlightenment — Puzzle the Draw
Sphinx of Enlightenment arrives as a compact engine for card advantage. This Near Mint English copy from Foundations Jumpstart presents the 5 5 flyer that punishes single opponent draw while rewarding you with a deeper hand. It fits easily into control shells, blink strategies, and any draft pool that wants a late game anchor with immediate tempo impact.
When Sphinx of Enlightenment enters the battlefield, target opponent draws one card and you draw three cards, a trade that reshapes resource parity and creates lines for countermagic and card selection. The body is solid enough to block most midrange threats and the Flying ability keeps it relevant in the air. Play it as a stabilizer, a topdeck manipulator, or as a clean finisher that leaves you with answers in hand. This particular card is Near Mint and ready for tournament sleeve and deck use.
Card Details:
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Mana Cost – {4}{U}{U}
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Card Type – Creature
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Subtypes – Sphinx
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Card Text / Rules Text (Printed) – Flying. When Sphinx of Enlightenment enters, target opponent draws a card and you draw three cards.
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Power / Toughness – 5/5