Soured Springs sits in your deck as a practical tempo tool from Outlaws of Thunder Junction. It enters the battlefield tapped so you pay a turn, but that delay is offset by an immediate one point strike when it arrives. The card reads cleanly in play; it pings an opponent on entry and then provides reliable blue or red mana when tapped. For control pilots it is a calculated concession, for aggro pilots it is a spicy surprise that can close the gap on life totals while smoothing out your colors.
Use Soured Springs to shore up early color requirements or to squeeze a point of damage into a race. In limited and constructed alike it plays well in decks that value tempo and incidental reach. The flavor matches the set’s frontier mood; the spring gives both resource and risk, a small cost for a flexible mana outlet and a tactical edge that experienced players will exploit.
Card Details:
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Mana Cost None
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Card Type Land
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Subtypes Desert
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Card Text / Rules Text (Printed) Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. {T}: Add {U} or {R}.
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Power / Toughness N A