Soul Enervation — Sudden Siphon Soul Enervation gives you a compact answer that reads well in many black decks. The flash ability lets you play it in response to unexpected attacks or to surprise-block a key attacker. On arrival the enchantment delivers a reliable negative four to a single creature, making it a solid tempo play against midrange creatures and a useful tool to trade up in combat.
Beyond the enter the battlefield effect the card rewards graveyard interactions. Whenever one or more creature cards leave your graveyard each opponent loses one life and you gain one life. That incremental life loss scales in grindier games and pairs with sacrifice mechanics or reanimation loops. Practical, situational and easy to slot into decks that want both interaction and a small recurring drain effect.
Card Details:
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Mana Cost — {3}{B}
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Card Type — Enchantment
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Subtypes —
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Card Text / Rules Text (Printed) — Flash
When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.
Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
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Power / Toughness —
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Loyalty —