Sonic Shrieker — War Shriek of the Great Assemblage
Sonic Shrieker arrives as a compact but decisive Dragon that fits well into aggressive midrange shells and five color builds that need a flying threat with immediate impact. The creature's entry effect deals two damage to any target while returning two life to you, which doubles as a tempo play and a minor lifegain buffer. On a practical table presence this is a creature that trades value for disruption because a player who takes that damage from the shriek also discards a card which can swing a tight combat or interrupt a combo piece.
The card reads simply and executes cleanly in game states where a small ping and a discard matter. Sonic Shrieker's four four body with flying means it pressures opponents in the air and survives many common removal lines. Players experienced with Tarkir limited and multiplayer formats will recognize this as a tool for board presence and hand denial that complements both aggressive and controlling strategies. Consider it when you need a reliable flier that also taxes opponents' resources.
Card Details:
-
Mana Cost – {2}{B}{R}{W}{W}
-
Card Type – Creature
-
Subtypes – Dragon
-
Card Text / Rules Text (Printed) – Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
-
Power / Toughness – 4/4