Quick Draw Deputy
Silver Deputy is a compact utility body that slots into decks that prize consistency and tempo. For a single colorless cost this artifact creature arrives with a one two body and immediate value. When it hits the battlefield you may tutor a basic land or a Desert and place it on top of your library, which lets you sculpt your next draw and fuel land drops without consuming a full search slot in your deck construction. Its tap ability turns the Deputy into a tempo tool that can push through damage or win combat trades when timed correctly since it grants a one point power boost until end of turn.
In practical terms Silver Deputy plays well in aggressive artifact builds and in midrange shells that need a steady flow of lands. The card is straightforward to sequence; play it early to set up a land for the following turn or hold it as a late game tutor to guarantee a Desert for synergy. The flavor fits Outlaws of Thunder Junction with a lawful enforcer who enacts frontier order by arranging the next draw for his allies.
Card Details:
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Mana Cost – {2}
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Card Type – Artifact Creature, Mercenary
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Subtypes – Mercenary
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Card Text / Rules Text (Printed) – When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
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Power / Toughness – 1/2
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Rarity – Common
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Near Mint