Jarl of the Longhall
Sigurd, Jarl of Ravensthorpe brings a tight suite of combat keywords and Saga synergy that makes him easy to slot into midrange and token builds. He is a 3 3 legendary creature whose vigilance keeps attackers available to block and whose trample and lifelink both push damage through and sustain your life total. As a commander or a main deck threat in multiplayer, Sigurd rewards attacking and incremental value rather than one big swing.
His Boast ability interacts directly with Sagas, letting you put or remove lore counters and trigger a secondary bonus. That effect turns each lore counter into board presence by placing a single +1/+1 counter on another creature. The card reads well with creature-heavy white green decks that also run red for reach and aggression. Practical, straightforward, and efficient, Sigurd offers predictable midgame value and a clear role in decks that want Saga-driven progression. Pick this near mint foil to complete a thematic build or to add a resilient four color threat to your collection.
Card Details:
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Mana Cost – {R}{G}{W}{B}
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Card Type – Legendary Creature
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Subtypes – Human Warrior
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Card Text / Rules Text (Printed) – Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Power / Toughness – 3/3