Siege Wurm: City-Splitting Trample
Siege Wurm is a straightforward threat for mid to late game green decks. The card presents a 5/5 body with Trample that pressures opposing blockers and finishes off planets of life when it connects. With a casting cost of {5}{G}{G} you can still get it down earlier by using Convoke to tap your team and reduce the investment needed to bring this wurm into play.
In Ravnica Remastered the wurm reads like a practical finish line for creature heavy strategies. Use it behind mana dorks or a token swarm to convert board presence into lethal damage. The card is common and plays well in commander and cube piles where raw power and trample matter more than complicated text. Expect reliable value from a simple creature that turns a populated battlefield into a siege engine.
Card Details:
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Mana Cost – {5}{G}{G}
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Card Type – Creature
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Subtypes – Wurm
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Card Text / Rules Text (Printed) – Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample
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Power / Toughness – 5/5