Zap and Draw with Shocking Grasp
Shocking Grasp offers a precise strike that trims down your opponent’s defenses while keeping your hand replenished. This instant from Adventures in the Forgotten Realms applies a -2/-0 debuff to any creature until the turn ends, making it a tactical removal or a way to clear a path for your attackers. The added bonus of drawing a card ensures you maintain momentum, making it a pragmatic choice for blue spellcasters who prize efficiency and card advantage.
Its synergy shines when paired with flicker effects or creatures vulnerable to toughness reduction. Combine it with cards like Flickerwisp or Snapcaster Mage to maximize value and disruption. The light play foil treatment adds a shimmering allure to this common spell, appealing to collectors and players who appreciate subtle elegance in their decks.
Card Details:
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Mana Cost: {1}{U}
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Card Type: Instant
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Subtypes: —
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Card Text / Rules Text: Target creature gets -2/-0 until end of turn. Draw a card.
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Power / Toughness: —
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Loyalty: —