Shimmer Dragon — Artifact-Empowered Flyer
Shimmer Dragon arrives as a solid late game finisher that rewards an artifact heavy build. The card’s 5/6 body and flying make it a reliable aerial clock while its printed ability scales with your board plan. In a Foundations Jumpstart draft or a sealed build that leans into artifacts, Shimmer Dragon becomes hard to target and provides card advantage when you invest in utility pieces.
The second paragraph explains the practical uses. Use Shimmer Dragon to close out games after stabilizing the early turns or to protect a key combo by making the dragon hexproof once you have four artifacts in play. Its tap ability trades two untapped artifacts for a card and smooths draws in artifact decks. This copy is Near Mint, English, and from the Foundations Jumpstart set so you know the condition and print are tournament ready.
Card Details:
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Mana Cost – {4}{U}{U}
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Card Type – Creature
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Subtypes – Dragon
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Card Text / Rules Text (Printed) – Flying. As long as you control four or more artifacts, Shimmer Dragon has hexproof. (It can’t be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
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Power / Toughness – 5/6