Sheriff of Safe Passage
The Sheriff of Safe Passage from Outlaws of Thunder Junction is a compact white creature that rewards board presence and timing. Casting for {2}{W} puts a 0 0 body on the battlefield that immediately arrives with a +1/+1 counter and gains extra counters for each other creature you control. In practice that makes the Sheriff a short term enforcer who scales with tokens, small creatures, and protective allies, fitting neatly into decks that value incremental growth and battlefield synergy.
Plot 1 gives this foil Light Play copy a second mode as a surprise reinforcer. You can pay {1}{W} and exile the card from your hand to cast it later as a sorcery without paying its mana cost. That option changes how you sequence plays and preserves mana for combat tricks or protection. For players who pilot white midrange, tokens, or value creature lists, this Sheriff is a predictable piece that reads the board and shores up a line of defense when you need it most.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Creature
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Subtypes – Human Knight
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Card Text / Rules Text (Printed) – Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot 1 (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness – 0/0
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Rarity – Uncommon
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Set – Outlaws of Thunder Junction
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Language – English
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Condition – Light Play Foil