Shark Typhoon rewards a spell heavy approach with straightforward tempo and token value. Cast it for six mana and every noncreature spell you resolve becomes a source of chump blockers or aerial finishers by creating an X by X blue Shark creature token with flying where X is that spell's mana value. The card doubles as a draw engine through its cycling ability for one and blue which also triggers the same token creation when discarded for a card.
In Commander decks it scales cleanly with big mana and storm lines while remaining useful in tempo shells where you can cycle it in the mid game to convert dead draws into a threat. The printed wording supports both proactive and reactive plays so expect to see it in lists that want repeatable flying tokens and a reliable outlet when you need to trade card advantage for board presence.
Card Details:
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Mana Cost – {5}{U}
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Card Type – Enchantment
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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Power / Toughness – (not applicable)