Shadow Sleight: Infiltrate and Draw
Shadowmage Infiltrator is a compact evasive threat that slides through defenses and converts aggression into card advantage. The one cost plus blue and black investment reflects a role that blends subtle protection with opportunistic payoff. Fear keeps the Infiltrator difficult to block, forcing opponents to commit specific answers, while the triggered draw ability turns each successful strike into resources that keep your hand active. As a creature with a low power and high toughness, it trades chip damage for repeated value across the midgame.
In a Commander shell built around tempo and incremental advantage, Shadowmage Infiltrator excels as a recurring information engine. It pairs naturally with pump effects and evasion enablers and rewards careful timing of attacks. The card reads like something a veteran of the Thunder Junction underworld would carry: quiet, predictable, and useful in the long grind where every extra card shifts lines of play.
Card Details:
- Mana Cost – {1}{U}{B}
- Card Type – Creature
- Subtypes – Human Wizard
- Card Text / Rules Text (Printed) – Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
- Power / Toughness – 1/3