Sunlit Scout
Seeker of Sunlight fits cleanly into green decks that want low cost creatures with repeatable value. The Merfolk Scout comes in as a 1 1 and offers an explore effect you can pay for when you need it. Use the ability when you have time to dig for a land or to steadily grow the creature with counters. That makes it a quiet engine for ramp and board development without consuming too much of your turn.
Play patterns are straightforward. Cast Seeker of Sunlight early and either hold the activation for a turn when you can spare a sorcery window or use it later to force card selection and potential growth. The card pairs well with graveyard synergies and any build that benefits from a creature that can become larger while digging through the top of the deck. The flavor sits with the Lost Caverns theme and reads like a scout mapping a safe route toward open sky.
Card Details:
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Mana Cost – {G}
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Card Type – Creature
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Subtypes – Merfolk Scout
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Card Text / Rules Text (Printed) – {2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it is a land. Otherwise put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Power / Toughness – 1/1