Scavenger Grounds is a practical inclusion for graveyard hate in any Commander deck that can make use of colorless lands. It enters play as a Desert land that taps for colorless mana and offers a repeatable way to clear all graveyards at the cost of two mana, tapping and sacrificing a Desert. For players familiar with the Outlaws of Thunder Junction motif this card reads like a quiet law enforcer against recursive strategies and token reanimation loops.
Use Scavenger Grounds when you need a decisive reset that does not rely on spot removal. It pairs cleanly with sacrifice synergies and Desert tutors and imposes a soft clock on opponents who rely on their graveyards. The art and flavor line fit the set hard boiled tone and speak to a landscape where old bargains and unwanted bodies get swept away so new schemes can rise.
Card Details:
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Mana Cost –
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Card Type – Land
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Subtypes – Desert
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Card Text / Rules Text (Printed) – {T}: Add {C}. 2, {T}, Sacrifice a Desert: Exile all graveyards.
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Power / Toughness –