Flaring Pact of the Wild
Savage Alliance is a compact tool for short games and tight turns. At {2}{R} this Instant gives you flexible answers and a clear timing window to force through damage or blunt a blocker. The Escalate 1 cost rewards multi mode plays; pay it to stack effects and convert a single removal into a multi target tempo swing. Use the trample mode to push through lethal damage, the two damage mode to finish a key creature, or the boardwide one damage mode to soften an opponent's blockers before you attack.
Played on Innistrad the card carries the set tone of brutal practicality. An experienced player will read the table and pick modes that complement burn, aggressive creature strategies, or last turn push plays. Savage Alliance fits well in red decks that want precise interaction without committing a creature or multiple cards. Add it to your sideboard for creature heavy matches or keep it in the main deck where a single instant can change combat math.
Card Details:
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Mana Cost – {2}{R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Escalate 1. Pay this cost for each mode chosen beyond the first. Choose one or more — Creatures target player controls gain trample until end of turn. Savage Alliance deals 2 damage to target creature. Savage Alliance deals 1 damage to each creature target opponent controls.
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Power / Toughness – N A