Master of Manipulation
Introducing Saruman the White, a formidable addition to any Magic: The Gathering deck set in the rich lore of Middle-earth. This legendary creature embodies the essence of strategy and deception, featuring a powerful ability that lets you spread your influence across the battlefield. With a mana cost of {4}{U}, Saruman enters the fray ready to command armies and manipulate the tides of war. Whether you’re casting spells or playing creatures, his presence can turn any encounter to your favor.
With his ability to generate Orc tokens, Saruman becomes a linchpin for decks focused on swarming opponents. His synergy with cards like Orc Army and Ghaladriel, the Lady of Light ensures you can keep the pressure on. The added Ward 2 means that your opponents will think twice before targeting him, allowing you to maintain board control while plotting your next strategic move. Embrace the art of war with Saruman, and let your enemies feel the weight of his cunning!
Card Details:
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Mana Cost: {4}{U}
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Card Type: Legendary Creature
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Subtypes: Avatar Wizard
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Card Text / Rules Text (Printed): Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Power / Toughness: 4/4