Strike the Band
Rousing Refrain offers a compact payoff for reading an opponent's hand and timing your plays. Cast for three and two red mana to produce a burst of red mana equal to the cards in a single opponent's hand, and that mana persists across steps and phases until end of turn. The spell then exiles itself with three time counters, fitting neatly into decks that plan around delayed value or suspend interactions.
As a suspend candidate it lets you barter tempo for certainty. Paying one and a red to suspend this on turn one or two can turn into a predictable mana flood later, useful for a finishing spell or a multi piece combo. The wording is straightforward and functional overall; expect tight sequencing and hand size reading to maximize returns, especially in multiplayer or politics driven games that define this set's feel.
Card Details:
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Mana Cost – {3}{R}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it.
Suspend 3—1{R} (Rather than cast this card from your hand, you may pay 1{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Power / Toughness –
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Loyalty –