Rope: Knot the Clues
Rope from Murders at Karlov Manor is a compact piece of kit that earns its slot in artifact centered decks. As an equipment that also functions as a clue token, Rope gives the equipped creature a meaningful boost with plus one plus two while adding reach and limiting how many blockers can pile onto it. The ability to sacrifice Rope for a card replaces the usual slow grind with immediate value making it a tidy answer to resource pressure.
Play Rope when you need flexible tempo. The equip cost is straightforward and the sacrifice ability reads like an insurance policy that scales with the board state. In limited it helps stabilize combat, and in constructed builds it becomes a tidy tutor for replacement draws. This Near Mint Foil print presents the same printed text found on the card so you know exactly what you are adding to your deck.
Card Details:
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Mana Cost – {G}
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Card Type – Artifact
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Subtypes – Clue Equipment
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Card Text / Rules Text (Printed) – Equipped creature gets +1/+2, has reach, and can’t be blocked by more than one creature. 2, Sacrifice Rope: Draw a card. Equip 3
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Rarity – Uncommon
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Set – Murders at Karlov Manor
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Condition – Near Mint Foil