Rising Miasma (Battle for Zendikar) Light Play

Sorcery

All creatures get -2/-2 until end of turn. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Rising Miasma (Battle for Zendikar) Light Play


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Printings & Conditions (1)

(Battle for Zendikar)
Battle for Zendikar (BFZ)(Battle for Zendikar)#122Uncommon

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