Revive the Lineage
Revival of the Ancestors is a Saga that reads like a compact game plan. For the cost of {1}{W}{B}{G} you get a three chapter sequence that establishes board presence, improves your creatures, and finishes with a life and damage swing. The first chapter generates three 1/1 white Spirit creature tokens so you arrive on board immediately. The second chapter lets you distribute three +1/+1 counters among one, two, or three creatures you control which scales well with token strategies and larger creatures. The third chapter grants all your creatures trample and lifelink until end of turn which turns small attackers into meaningful drains or pushes lethal through blockers.
In a Tarkir shell this card slots into midrange and token builds where the incremental value matters. It pairs cleanly with anthem effects and counter synergies and reads well with sacrifice outlets if you want additional value from the Spirits. The card is printed in English and offered Near Mint which is ideal for play or portfolio. If you run multicolor decks that want steady, predictable payoff each turn, add Revival of the Ancestors to your list and close the chapter yourself.
Card Details:
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Mana Cost – {1}{W}{B}{G}
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Card Type – Enchantment
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Subtypes – Saga
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Card Text / Rules Text (Printed) – (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I Create three 1/1 white Spirit creature tokens.
II Distribute three +1/+1 counters among one, two, or three target creatures you control.
III Creatures you control gain trample and lifelink until end of turn.
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Power / Toughness – N A