Razortrap Gorge — Bleak Dual for Brawl and Draft
Razortrap Gorge from Duskmourn House of Horror folds utility into a tight package. It is a land that typically enters the battlefield tapped and provides either black or red mana, which makes it a reliable fixer in two color decks where tempo can be traded for consistency. The Light Play Foil finish gives the card a subtle sheen that highlights the cavernous art without overwhelming your play copy; that balance matters when the card is pulled from a draft pool or slid into a Commander deck.
The card reads straightforwardly and plays predictably. Use Razortrap Gorge when you need steady access to black and red; it smooths early turns and pairs well with fetch lands and colorless ramp. In the set lore the gorge sits between the ruins of Duskmourn where old traps still snap shut; mechanically the card is plain but effective, and that plainness is its strength in formats that prize tempo and consistency.
Card Details:
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Mana Cost – None
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Card Type – Land
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Subtypes – None
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Card Text / Rules Text (Printed) – Razortrap Gorge enters the battlefield tapped. Tap: Add {B} or {R}.
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Power / Toughness – N A
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Loyalty – N A