Drain Their Might with Ray of Enfeeblement
Ray of Enfeeblement is a tactical instant that lets you sap the strength of any threatening creature on the battlefield, chipping away at its power and resilience in a way that can disrupt combat math decisively. For just a single black mana, you reduce a target creature’s power by four and toughness by one until end of turn. The additional sting comes when your opponent’s creature is white — the penalty becomes even harsher, dropping both power and toughness by four. This makes it exceptionally potent against white creatures, which are often core to many strategies in Adventures in the Forgotten Realms.
This spell excels in tempo decks and synergizes well with creatures or cards that favor controlling the board, such as Frost Trickster or Loathsome Chimera. Since it’s an instant, it fits perfectly into responses during combat, turning an opponent’s offense into a misstep. In a world where every point of damage matters, Ray of Enfeeblement provides a nimble, efficient way to hollow out your opponent’s frontline before it can strike.
Card Details:
- Mana Cost: {B}
- Card Type: Instant
- Subtypes: —
- Card Text / Rules Text (Printed): Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
- Power / Toughness: —
- Loyalty: —