Ransom Note — Small Clue, Big Decisions
Ransom Note is a one mana artifact Clue that fits neatly into control and political Commander shells. It enters the battlefield and gives you a surveil one trigger, so it helps sculpt your draws while fueling graveyard synergy. For two mana and a sacrifice you convert the token into a flexible effect: you can hide your next draw by cloaking the top card of your library, force an opponent into hostile action by goading a creature, or simply draw a card.
The card reads like a toolkit for midgame decisions. Use the cloaking option to protect a critical top card from disruption, pick goad when you need to redirect attackers in a crowded board state, or draw when you need immediate card advantage. In Commander: Murders at Karlov Manor lore terms this Clue carries more than evidence; it carries leverage. Players who value repeatable choice and tight resource play will find it a subtle but effective inclusion.
Card Details:
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Mana Cost – {1}
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Card Type – Artifact — Clue
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Subtypes – Clue
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Card Text / Rules Text (Printed) – When Ransom Note enters the battlefield, surveil 1.
2, Sacrifice Ransom Note: Choose one —
• Cloak the top card of your library.
• Goad target creature.
• Draw a card.
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Power / Toughness – N A