Guildmayhem in a Card
Rakdos Guildmage brings concise utility and predictable mayhem to Rakdos decks. The card name tells you what it does and the printed abilities deliver. With two activated modes you get spot removal on a budget when you pay three and a black and discard, and you get fast board presence when you pay three and a red to make a 2/1 Goblin with haste that will vanish at the next end step. Both effects fit well into aggressive or midrange game plans and pair cleanly with sacrifice synergies and graveyard interaction.
From a lore angle this Guildmage reads like a middle manager of chaos who can both snuff a threat and throw out fodder to pressure blockers. In practical play the card is reliable in draft and casual sealed and finds a home in Rakdos commander builds that want repeatable tempo and low impact disruption. The printed 2/2 body is serviceable and gives you a clock while you plan your next move.
Card Details:
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Mana Cost {B/R}{B/R}
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Card Type Creature
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Subtypes Zombie Shaman
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Card Text / Rules Text (Printed) 3{B}, Discard a card: Target creature gets -2/-2 until end of turn. 3{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
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Power / Toughness 2/2