Raging Swordtooth — Ramp and Reach
Raging Swordtooth is a straightforward beatstick that belongs in any midrange deck that values board presence. Its five five body arrives for a modest cost and carries trample so it turns partial blocks into damage. The enter the battlefield trigger pings every other creature for one point of damage which cleans up small blockers and helps your bigger attackers push through. This card plays well with sacrifice outlets and pump effects because it demands removal or trade even when it is not blocked.
From a lore angle the Swordtooth fits the Lost Caverns theme by hunting anything that moves and following scent lines that lead into shadowed tunnels. As a practical pick the card doubles as removal and a threat which means it shortens games rather than prolongs them. Use it when you need a reliable midgame finisher that also clears the way for subsequent attacks.
Card Details:
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Mana Cost – {3}{R}{G}
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Card Type – Creature
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Subtypes – Dinosaur
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Card Text / Rules Text (Printed) – Trample. When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
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Power / Toughness – 5/5