Pyretic Charge: A Last Gasp of Fire
Pyretic Charge is a compact finisher that asks you to trade resources for a decisive swing. Cast it for {4}{R} to discard your hand and draw four cards while granting your creatures a temporary power boost equal to the number of cards discarded this way. It reads like an invite to red aggression: you clear away a stagnant hand, replace it, and push damage through in the same turn. Experienced players will note the clean synergy with discard enablers and haste effects.
The Plot mechanic adds a meta layer for decks that prefer setup over raw tempo. You may pay {3}{R} and exile this card to cast it later for its plotted cost so you get the draw and the pump when timing matters most. In lore terms this spell channels the outlaw temperament of Thunder Junction, a flash of controlled chaos that leaves enemies reeling and riders burning their bridges. Practical, efficient, and situational, Pyretic Charge earns its place in decks that can capitalize on both the discard and the instant swing.
Card Details:
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Mana Cost – {4}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) -
Power / Toughness – N A
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Loyalty – N A