Push / Pull — Tactical Split
Push / Pull is a versatile split sorcery that rewards timing and board awareness. Use Push to remove a tapped blocker and open a path for your attackers. Use Pull to reanimate one or two threats from a graveyard, give them haste and force a one turn trade off with the delayed sacrifice effect. The card reads plainly and functions predictably which makes it easy to plan around in a midrange or control shell.
From a Karlov Manor angle this card feels like a precise investigative tool. In practice you can trim a stalled board with the white half and then recover tempo with the black half. Play it in decks that value efficient interaction and short term advantage because the reanimated creatures arrive ready to impact the battlefield while still keeping balance with the sacrifice clause.
Card Details:
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Mana Cost — {1}{W} // {4}{B}{B}
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Card Type — Sorcery
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Subtypes — Split card
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Card Text / Rules Text (Printed) — Push {1}{W}: Destroy target tapped creature. // Pull {4}{B}{B}: Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
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Power / Toughness — N A