Silent Edict
Propaganda from Universes Beyond Assassin's Creed plays like a containment spell for your draw step. Casting Propaganda for {2}{U} puts an enchantment between you and opposing attackers so they must pay {2} for each creature that tries to strike you. In practice this taxes wide boards and forces opponents to choose between emptying their mana or leaving creatures back to block. The interaction is straightforward and reliable in control shells, taxing aggro decks and buying time for card advantage and setup.
The card reads like a political trap in lore terms and functions like a stall tactic in a constructed match. Propaganda pairs naturally with bounce and sweep effects or with a counter suite to convert the tempo you gain into a late game advantage. If your deck wants to convert incremental turns into a win, this uncommon enchantment is a compact answer that scales against creature count. Add one to your list when Light Play condition and deck compatibility matter.
Card Details:
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Mana Cost – {2}{U}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.
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Power / Toughness –
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Loyalty –