Prisoner at Karlov Manor
Prisoner's Dilemma trades subtlety for decisive outcomes. Cast for {3}{R}{R} and force each opponent into a secret choice. The resolution reads like a policy test for table politics. If every opponent picks silence the card pings each of them for four. If everyone snitches the effect increases to eight to each. Mixed responses punish those who tried to stay quiet by dealing twelve to each silent player.
Play this as a single target of table control in multiplayer shells that profit from opponent coordination failure. The sorcery's flashback for {5}{R}{R} gives you a second shot from graveyard space and can be used to punish a board state that has shifted toward isolated players. From an experience based perspective the card excels in pods where social reading and timed information matter more than raw card advantage.
Card Details:
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Mana Cost – {3}{R}{R}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner’s Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner’s Dilemma deals 8 damage to each of them. Otherwise, Prisoner’s Dilemma deals 12 damage to each opponent who chose silence.
Flashback {5}{R}{R}
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Power / Toughness –
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Loyalty –