Lockdown Your Opponent with Prison Sentence!
In the intense world of Magic: The Gathering, timing and control are everything, and Prison Sentence delivers both in spades. This versatile Aura enchantment costs {2}{W} to play and allows you to enchant target creature, effectively putting it in a timeout. When Prison Sentence enters the battlefield, you'll get to scry 2, ensuring you not only limit your opponent's board presence but also filter through your deck for that crucial card. This makes it a strategic choice for control decks that thrive on maintaining board state and card advantage.
The enchantment's effect is simple yet potent: the enchanted creature can't attack or block, and its activated abilities are rendered inert. This pairs exceptionally well with cards like Journey to Nowhere and Banishing Light, which further enhance your ability to control the tempo of the game. With Prison Sentence in your arsenal, you can bring even the most aggressive opponents to a halt, allowing you to take command and dictate the pace of play.
Card Details:
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Mana Cost: {2}{W}
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Card Type: Enchantment
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Subtypes: Aura
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Card Text / Rules Text (Printed): Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.