Primal Surge
Primal Might is a compact, tactical sorcery from Foundations that turns a single creature into an instant threat. Cast for {X}{G}, it gives the targeted creature you control +X/+X until end of turn and then has it fight up to one target creature you do not control. The sequence rewards careful timing; set X based on whether you want a lethal pump, a combat trick, or a removal trade through the fight mechanic.
This play fits green strategies that prefer board presence over long drawn exchanges. Use Primal Might to push damage through in the red zone, to clear a blocker before an attack step, or to shift unfavorable trades into your favor. Light Play condition makes this a budget friendly copy for collectors and players building Foundations decks or casual cube lists. Add it to your deck and test lines where a single spell swings combat math in your direction.
Card Details:
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Mana Cost – {X}{G}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)
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Power / Toughness – N A
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Loyalty – N A